Dragon ball z legacy of goku 44/3/2024 Being able to play through definitive moments in DBZ-history is always exciting, and all of the major story beats are covered in all of their glory, from the multiple battles against the Androids, to the final climactic duel with Cell.Īs with most RPG’s, LoG2 has tons of sidequests and hidden collectibles to find fans both new and old won’t recognize a good chunk of the game’s story, as it constantly divulges towards filler content whenever things need to be stretched out further. Legacy of Goku II follows the tail-end of the movie The History of Trunks, and ends off at the end of the Cell Saga, (alternatively, about 100 chapters worth of story from the manga) with added movie content interspersed here and there for padding. Some characters and their relationship dynamics might be unclear, but for the most part, the second game tries to fill you in on all the bare-minimum level details. In this entry of GBAtemp Recommends, we'll be ignoring The Legacy of Goku I, and instead will be focusing on the games that followed it.įor those completely new to anything Dragon Ball related, you won’t really miss too much in terms of story by doing this. So, it's a surprise that, despite everything seemingly against its favor, Dragon Ball Z: The Legacy of Goku II is actually a pretty fun game.Ī simple game, for certain, and one with many odd or laughable quirks, but even so, it’s charming and definitely enjoyable for Dragon Ball fans, and even perhaps even good enough to pique the interest those looking for an oddball game to try out of the GBA’s massive library. And that's when I learned another lesson: sometimes, developers can actually learn and improve, and realizing that just requires you to take a chance. And really-with a predecessor like the original Legacy of Goku, coupled with the fact that this game was made by an American developer, likely aiming to capitalize on peak DBZ-mania at the time, it would come as no surprise that this game would be as awful as you could imagine. When it reaches the title screen, with the background laden by even more pixelated versions of character art, slapped all across the frame in an attempt to look cool, again, taken right from the show, it’s entirely fair if your expectations hit rock bottom. The game kicks off with a horrendously pixelated intro, looking every single bit of its 16-year-old age, with all the hallmarks of an early-2000’s Game Boy Advance title, rife with a bit-crunched guitar riff from Bruce Falconer’s western Funimation dub soundtrack and exceptionally short GIF-like animations of all the main cast, ripped straight from the anime. At the very least, it couldn’t possibly be worse than the first, right? Cynically, I selected it-I’d play it just for a bit, if only to see how horrible it would be. But, eventually, years later, whilst scrolling through a list of games on my Supercard, I saw the game innocently sitting there, begging to be played. So, in the following year of 2003 when a sequel was released, I pointedly ignored its existence, entirely certain that the game would be just like the first: clunky, awkward, a chore, difficult to control downright terrible in every single way. Sometimes licensed games can be very, very, bad. At the time, it didn’t really matter that most of those games were clones and reskins of more popular franchises, or licensed purely to make a quick buck I could play as my favorite characters-what more could possibly matter?! So, when the day arrived, and I excitedly popped the cartridge of Dragon Ball Z: The Legacy of Goku into my GBA, younger me immediately learned a valuable lesson: Sometimes licensed games can be bad. As a kid, there were few things more exciting than going to the local game store, and finding out that one of my favorite anime or cartoon series would be getting a brand new video game.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |